

In Barony, it's the same but the game is fast-paced (not turn per turn like NetHack) so the game can kill you even you are thinking and to die because you were taking time to take a decision is something that doesn't exist in real Roguelikes. Will you fight this dragon ? Are you enough strong for this ? Can you eventually flee or warp or anything in case of real danger ? Wouldn't it be better to just let it sleep and continue your way ? So you have to think twice to don't make a false move that could cost the life of your unique character. If you were playing Skyrim and you see a dragon, you quick save and try him, you die because he is too strong ? Just quick load and let the dragon sleep but in NetHack, you have to assume your decisions. Why I think it's sad ? On a game like NetHack, to die means the end of the game. They put an option to remove hunger from the game so why not to be able to load a saved game when dead for people who dream to watch the end once without to cheat. It's a bit sad to play a Roguelike keeping the save but I can still understand this.
